GIF taken from a Unity game design exercise completed mid 2022.
Building a virtual live music experience where a sound source
and space have been mixed using Unity's 3D Spacial Mixer and Reverb Zones. Based on virtual location and camera view you can hear spacialised audio and acoustic effects of panning, reverb blend, bass build up
in the back corners of the room, and the transition from room sound to direct sound when closer to the 'screen' / portal!